![]() Unlike other 3D applications, DAZ Studio (or rather, the 3Delight engine) does not apply the depth of field blur via postwork. ![]() Make sure you select your actual camera under Render Settings, otherwise you may render the Perspective View instead (or simply switch the current view over to your camera, then press CMD/CTRL-R). Focal Length scales the box proportionately and will affect both how effective the F/Stop and Focal Distance values are.įiddle with those sliders until your scene shows what you’d like to see “in focus”, then do a test render and see your handy work.Real life values don’t necessarily yield the same results as in the 3D world. Just like in real life, a higher f-stop will give you a wider depth of field, while a lower f-stop will give you less depth of field. F/Stop will increase or decrease the width of the box.Focal Distance will move the entire box towards or further away from the camera.To adjust those values, tweak the parameters of your camera: Anything in front of the left square, and everything behind the right square will be out of focus. It’s a box that shows the part of your scene that will be in focus. See all those faint white lines around the Troll? Those show up when Depth of Field is enabled. ![]() Here’s my scene: I’ve got the Troll framed up nicely on the right, and I can see the camera on the left. Now move the perspective view so that you can see both the object you’d like to frame, as well as the camera. Under Camera there’s an option called Depth of Field. Select your camera in the Scene Tab and have a look at the Parameters Tab. This will create a camera with a framing identical to what you’re currently seeing.Īt the top right corner of the viewport you can select which camera you’re looking through. Not what we want, especially given that the Perspective View already has the framing we want to use – so choose Copy Active View instead. If you apply the default settings (top option) your camera will be created facing down at the centre of the scene. It’s always a good idea to frame up the scene using Perspective View, and when you’ve found an angle you like, head over to Create – New Camera. Depth of Field doesn’t work with the Perspective View. Thankfully it’s very easy to enable this feature in DAZ Studio and set the focus of your virtual lens to the object of your desire. In the 3D world this has to be calculated and switched on – because otherwise everything in a rendered scene is in focus.Ī real world photographic lens doesn’t work that way: take a portrait with a long lens, and a smaller aperture will give you less depth of field than a wider lens, and vice versa. Depth of Field is a photographic term that describes how much of a scene is in focus.
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